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Blender matcaps
Blender matcaps











blender matcaps

All that's left is to change your viewport shading to Material.īecause the textures are low resolution, there can be visual glitches when using them. In the textures tab, add a new texture, set the type to "Image or movie" and open your matcap sphere image. Make sure to set the material type to shadeless otherwise the material will show up black in the viewport.ġ0. Add a new material to the object that you'll be sculpting on. This is mandatory, so it doesn't matter how much you dislike BI, you have to use it.ĩ. Finally ready to use the image in Blender! First off, make sure that you're using Blender Internal instead of Cycles. Drag a selection box around the sphere, making sure that nothing else is in the crop box.ħ. Select the Crop tool and change the aspect ratio to 1:1 and check "Fixed".Ħ. Right click this new image and click "save image as" and pick a directory on your system.ĥ. You can right click on that image and choose "open image in new tab". When you click on one of the matcap previews, an image will appear showcasing the matcap. For this tutorial, I'm using the "rusted grey metal" material.ģ.

blender matcaps

Assuming you want to look there, here's the link: /zbrush/downloadc…Ģ. I haven't found out a way to extract the image from these, so we'll use a workaround. As far as I know, these are only recognized by ZBrush. The only catch is that the matcaps are all.

blender matcaps blender matcaps

Pixologic gives out lots of matcaps used in ZBrush for free. If you want to use a preexisting matcap, the best place to go is probably the ZBrush matcap library. So, without further ado, here's how to do it!ġ. I'll show you 2 methods of getting your own custom matcaps. There aren't too many matcaps in Blender at this point, and sometimes the available matcaps just don't do the trick for what you need to do. I decided I'd make a quick tutorial on using a custom matcap in Blender.













Blender matcaps